Constant Four Note Piano Variables

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/* Use variables to determine the notes on a four-note piano*/ int lowNote = 200; //variable named 'lowNote' that is an integer (whole number, no decimals) void setup(){ pinMode(2,OUTPUT); //speaker pinMode(10,INPUT_PULLUP); //button pinMode(11,INPUT_PULLUP); //button pinMode(12,INPUT_PULLUP); //button pinMode(13,INPUT_PULLUP); //button } void loop(){ if(digitalRead(10)==LOW){ //if button 10 is pressed... tone(2,lowNote); //play the hertz value that is equal to the 'lowNote' variable } else if(digitalRead(11)==LOW){ //if button 11 is pressed... tone(2,lowNote*2); //play DOUBLE the hertz value that is equal to lowNote } else if(digitalRead(12)==LOW){ //if button 12 is pressed... tone(2,lowNote*3); //play TRIPLE the hertz value equal to lowNote } else if(digitalRead(13)==LOW){ //if button 13 is pressed... tone(2,lowNote*4); //play QUADRUPLE the hertz value equal to lowNote } else{ //otherwise, if no buttons are pressed... noTone(2); //turn off the speaker } } // (c) 2023 Let's Start Coding. License: www.letsstartcoding.com/bsdlicense
 

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